
Your campaign shouldn't die in a group chat. Roll4Availability finds when your whole party can play -- so you can get back to the table.
Invite your players with a link or code. No app downloads, no hassle -- just click and they're in.
Long campaign or one-shot, weekly or monthly. Set session length, pick who needs to be there, and let the app handle the rest.
Everyone marks their weekly schedule once. A heatmap shows exactly when players overlap. No more "when are you free?" polls.
Three simple steps to never miss game night again
Create your group and share an invite link or code. Players join with just their email.
Set a weekly pattern ("free every Tuesday evening") and override specific dates when life gets in the way. Takes two minutes.
The calendar lights up when players overlap. Propose a session, everyone RSVPs, and it locks in when enough players confirm.
Your group doesn't need another poll. It needs something that handles the hard parts.
Everyone's got that slot where they're not ideally free but could shift things around if it mattered. R4A lets players say so. When four people are free and one could flex, that's a session — not a scheduling conflict.
You need a time this week, and again next week, and the best slot probably isn't the same both times. R4A keeps searching in the background as life shifts — no new poll, no starting from scratch.
The nudges get sent. Responses get tracked. Alternatives get proposed. The person who usually does all this — chasing replies, absorbing every “not this week,” doing calendar maths in their head — doesn't have to any more.
Real screenshots from the app — what you'll actually see when you sign up
Built for TTRPG groups who want to spend less time scheduling and more time rolling dice
Create unlimited groups, manage members, and control access with flexible roles.
Track multiple campaigns with custom session lengths and quorum requirements.
Visual heatmaps show when the most players are available for sessions.
"Hey everyone, when are you free next week?"
...followed by 30 messages, three polls, and nobody picking a date.
"We haven't played in two months."
Everyone wants to play. Nobody can find the time. The campaign slowly dies.
"I'll just coordinate it myself."
The GM ends up messaging everyone individually, tracking who replied, doing calendar math in their head.
One group, two campaigns, five players -- enough to run a full adventure. No credit card, no time limit, no catch.
No credit card required to start
Set up your group in a few minutes. Your next session could be on the calendar tonight.
Think your group needs this? Share the link.