The campaign isn't dead. It's just unscheduled.

Your group still wants to play -- life keeps winning initiative. Roll4Availability keeps hunting for the next slot that works and never gets tired of asking, so nobody else has to. And "I can try" counts as an answer.

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Not just free or busy

There's a third answer: "I can try." When three players are free and one could stretch, that's a session -- most tools would file it under conflict. Here, flex counts.

It keeps looking

Groups drift. Roll4Availability keeps searching for the next window that works as everyone's availability shifts -- it never assumes January's Tuesday slot survived until April.

Nobody has to be the chaser

The nudges, the follow-ups, the "has anything changed?" -- that part is the app's job now. It hears "not this week" and keeps going, so no one burns out playing scheduler instead of playing.

How It Works

Three simple steps to never miss game night again

1

Create your group

Share an invite link or code. Players join with just their email -- no app downloads, no onboarding quest.

2

Set your schedule -- and where you could flex

Enter your usual availability, then flag the times you could make work if the group needs you. Life moved this week? Override it. Takes two minutes, not a group chat.

3

Roll4Availability finds the session

The app searches for the best overlap -- flexes included -- proposes a time, and chases the RSVPs. It locks in when enough players confirm. Nobody does the calendar maths, and nobody has to nag.

The bit that makes this different

Your group doesn't need another poll. It needs something that handles the hard parts.

“I can make this work”

Everyone's got that slot where they're not ideally free but could shift things around if it mattered. R4A lets players say so. When four people are free and one could flex, that's a session — not a scheduling conflict.

It keeps looking

You need a time this week, and again next week, and the best slot probably isn't the same both times. R4A keeps searching in the background as life shifts — no new poll, no starting from scratch.

Nobody has to be the chaser

The nudges get sent. Responses get tracked. Alternatives get proposed. The person who usually does all this — chasing replies, absorbing every “not this week,” doing calendar maths in their head — doesn't have to any more.

Sound Familiar?

"

"Hey everyone, when are you free next week?"

Thirty messages, three polls, nobody picks a date. And next week, the whole poll starts again from scratch.

"

"I can't do Thursday."

Could they have, if they'd known three others were already in? People say no to a maybe when they can't see that it matters -- so the group misses sessions that were actually possible.

"

"I'll just coordinate it myself."

One person messaging everyone individually, doing the calendar math in their head, hearing "no" often enough to stop asking. Campaigns rarely die to a TPK. They die to a tired scheduler.

You've Tried the Poll. You've Tried the Group Chat.

So has every group that's ever lost a campaign to scheduling. Those tools are fine -- they just weren't built for this particular fight. Here's what is.

What counts as available

Scheduling polls
Free or busy -- no third option
The group chat
“When are you free?”, asked into the void
Roll4Availability
Free, busy, or “I can flex” -- maybes count

How often it searches

Scheduling polls
Once per poll -- then it goes stale
The group chat
Once per thread -- until it scrolls away
Roll4Availability
Every time someone’s availability changes

Who does the chasing

Scheduling polls
Whoever made the poll
The group chat
The GM. It’s always the GM.
Roll4Availability
Nobody -- the app sends the nudges

Built for

Scheduling polls
One-off meetings
The group chat
Everything at once -- scheduling sinks in the scroll
Roll4Availability
Recurring TTRPG sessions

See the full comparison — When2Meet, Doodle, LettuceMeet and more

And the basics are covered too

None of this is the headline. It's just the stuff you'd be annoyed to find missing.

Invite links & roles

Share a link or code, players join with an email. Roles control who can change what.

Multiple campaigns

Run more than one campaign per group, each with its own session length and settings.

Quorum rules

Sessions lock in when enough players confirm -- enough, not necessarily everyone.

Availability heatmap

One glance shows where the group overlaps. The darkest square is your session.

Override any week

Set your usual schedule once, override the weeks life disagrees. The base stays put.

Nothing to install

Works in the browser on whatever device is nearest. No app, no download.

Free for Your First Party

One group, two campaigns, five players -- enough to run a full adventure. No credit card, no time limit, no catch.

No credit card required to start

Your next session is out there.

Roll4Availability keeps looking until it finds it. Set your schedule, flag where you could flex, and let the app handle the chasing -- all your group has to do is show up and play.

Think your group needs this? Share the link.